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Welcome to MAGRATHEAWORKS. On this site you'll find my videos and my games. I hope you'll like them.
"MAGRATHEAWORKS"...... this name came from Douglas Adams' "The Hitchhiker's Guide to the Galaxy", in honour of the planet where people builds planets!
Ah, I've used these web pages also for my preferred links (the "LINKS" label on your left), maybe someone could interest you, maybe......
Alex
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>>>> SHMUP Space Opera Prototype (prototype n.16), click here! <<<<
Read more...
SHMUP Space Opera Prototype
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This prototype is a "SHMUP".
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The goal is to survive as long as possible.
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It's a merge of the "Gamepad plugin" (https://github.com/ShawnHymel/phaser-plugin-virtual-gamepad) and "Bulletpool" (https://github.com/photonstorm/phaser-coding-tips/tree/master/issue-007).
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Fill the weapon bar collecting all stars. When filled, click on the X button to change weapon.
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It's an endless game that end when the player die.
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You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I've used (these are Opengameart's assets (opengameart.org), for the credits see the Prototypes HUB section).
I hope there are enough comments on the code. Please, let me know if you use my scripts, thanks.
>>>> Download all scripts! <<<<
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>>>> 3rd Person Rail Shooter (prototype n.15), click here! <<<<
Read more...
3rd Person Rail Shooter prototype
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This prototype is a "3rd Person Rail Shooter".
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The goal is to survive as long as possible.
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The 3D effect, obviously, is fake.
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It's an endless game that end when the player die.
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You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I've used (these are Opengameart's assets (opengameart.org), for the credits see the Prototypes HUB section).
I hope there are enough comments on the code. Please, let me know if you use my scripts, thanks.
>>>> Download all scripts! <<<<
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>>>> Cards, tabletop, RPG (prototype n.14), click here! <<<<
Read more...
Cards, tabletop, RPG prototype
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This prototype is a tabletop game with cards elements and some features of the RPG's world (you can play the desktop or the mobile version).
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The goal is to collect all coins, using your avatars (you can move them, only one for each turn, using the arrows close to them (desktop version) or these at the bottom of the screen (mobile version)).
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You can play it with your friends (max three players, one for each avatar).
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The game end when all avatars are dead or all the coins have been collected.
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There are several different enemies, some move, some drain you energy, some don't kill you, some bounce on you, some follow you.
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There are some random cards at the bottom of the game area, with differents effects when used. Click or tap on them and the card will grow to show you his effect: more movement, add skill to your avatar, transform you avatar in a magical creature, your avatar obtain an item, you can cast a spell, etc.
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When your avatar collide to some items there are different effects: more moves, more energy, the screen become black and white like old style movies, the screen became pixelate, etc.
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Some spells cast in the same direction of your avatar is facing, you can change the point of view of your avatar using the buttons with curved arrows.
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There is also a spinnig wheel that rotate when you collect the star (it's only decorative, you can customize it as you like).
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The spinnig wheel came from an old Feronato's tutorial: https://www.emanueleferonato.com/2015/07/31/create-a-wheel-of-fortune-for-your-html5-games-with-phaser-in-only-a-few-lines/
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You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I've used (these are Opengameart's assets (opengameart.org), for the credits see the Prototypes HUB section).
Some videos (desktop and mobile versions):
I hope there are enough comments on the code. Please, let me know if you use my scripts, thanks.
>>>> Download all scripts! <<<<
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>>>> Cards and action (prototype n.13), click here! <<<<
Read more...
Cards and action prototype
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You have to tap on the screen (or move the mouse on the game area) and all your minions (small green octopus) will try to join the selected point.
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The goal is to protect the monoliths at the bottom of the game area.
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The game end when all minions are dead or all the monoliths have been destroyed.
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The enemies are rocks, missiles (need more collisions to be destroyed), the alien mothership (the minion that destroy it, also die)
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There are some random cards at the bottom of the game area, with differents effects when used (click or tap on them): more minions, multiple bullet that destroy all enemies, lightning bolt to destroy the nearest enemies (just tap or click), etc.
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There is also a spinnig wheel that rotate when you collect the star (it's only decorative, you can customize it as you like).
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The spinnig wheel came from an old Feronato's tutorial: https://www.emanueleferonato.com/2015/07/31/create-a-wheel-of-fortune-for-your-html5-games-with-phaser-in-only-a-few-lines/
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The minions movement, came from the "Game Mechanics Explorer": https://gamemechanicexplorer.com
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You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I've used (these are Opengameart's assets (opengameart.org), for the credits see the Prototypes HUB section).
I hope there are enough comments on the code. Please, let me know if you use my scripts, thanks.
>>>> Download all scripts! <<<<
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>>>> Space shooter (prototype n.12), click here! <<<<
Read more...
Space shooter prototype
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This prototype has a ship selector.
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Each scheme is random. To create a new scheme/level you only need to fullfill the transparency of the file Grigliato_20x20_V2.xcf with black blocks (the game will replace the black blocks with random sprites), see the Map files for examples.
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The goal is to fill the blue bar by killing the mothership. When our ship collide with enemies we loose energy (red bar).
You have to tap on the screen (or click with the mouse on the game area) and the ship will try to join the selected point (till you maintain active the area with the mouse or your finger) shooting in the same direction.
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The enemies, when killed, release some stuff to recover the energy or new weapons
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You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I've used (these are Opengameart's assets (opengameart.org), for the credits see the Prototypes HUB section).
Please, let me know if you use my scripts, thanks.
>>>> Download all scripts! <<<<
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>>>> Bouncing munchies (prototype n.11), click here! <<<<
Read more...
Bouncing munchies
This prototype has a world selector, each world is divided by a level grid.
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Each world it's simple to customize, you need only to change the bi-dimensional array at the top of the script (using a simple legenda that show you what you can put in this array).
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The goal of the game is defined in the first level of each world: you have to tap the screen or click the left button of the mouse, to stop the rotation of your avatar and make him run to your preferred direction. Your avatar must collect the boxes shown on each first level.
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Each world repeat the same level structure of the previous, more levels are added for each new feature.
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You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I've used (these are Opengameart's assets (opengameart.org), for the credits see the Prototypes HUB section).
Please, let me know if you use my scripts, thanks.
>>>> Download all scripts! <<<<
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>>>> Try prototype n.9, click here! <<<<
PROTOTYPE n. 9
A two player hockey prototype. Drag your avatar (when the arrows are of the same colour of your disc) and throw it like a catapult.
Make a goal inside the field of your opponent.
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>>>> Try prototype n.8, click here! <<<<
PROTOTYPE n. 8
Tap on the screen: you'll change the direction of your shoes.
Throw the ball to the target to gain more seconds on the timer.
Survive as long as possible.
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>>>> Try prototype n.7, click here! <<<<
PROTOTYPE n. 7
Tap on the screen: the spaceship will join the area you've selected.
Survive as long as possible against the UFOs and the enemy spaceship.
Collect the medical kit and use bubbles as shield.
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>>>> Try prototype n.1, click here! <<<<
PROTOTYPE n. 1
Tap on the screen to change the direction of our hero and to fire at the same time.
Destroy the falling meteors , collect money and energy when you open the fire to the pterodactils.
Pay attention to your energy and to the size of the Earth.
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- http://opengameart.org/content/pixel-puncher-sprites
- http://opengameart.org/content/airplane-1
- http://opengameart.org/content/ball-animation-include-vector-file
- http://opengameart.org/content/platformer-game-character-slim-version
- http://opengameart.org/content/2d-game-character-pack-slim-version
- http://opengameart.org/content/2d-assassin-game-character-world-war-ll
- http://opengameart.org/content/fantasy-world-game-background
- http://opengameart.org/content/hud-player-enemy-any-object
- http://opengameart.org/content/tree-game-ornament
- http://opengameart.org/content/jumper-pack
- http://opengameart.org/content/animated-runner-character
- http://opengameart.org/content/crash-test-dummy
- http://opengameart.org/users/game-developer-studio
- http://opengameart.org/users/bevouliincom
- http://opengameart.org/content/2d-clouds-pack
- http://opengameart.org/content/angry-runner
- http://opengameart.org/content/viking-sprite
- http://opengameart.org/content/troll-sprites
- http://opengameart.org/content/free-vector-character
- http://opengameart.org/content/alien-ufo-pack
- http://opengameart.org/users/spoggles
- http://opengameart.org/content/space-sprites
- http://opengameart.org/content/smoke-particle-assets
- http://opengameart.org/content/cloud-set
- http://opengameart.org/content/cute-pink-cloud
- http://opengameart.org/content/bad-cloud
- http://opengameart.org/content/big-space-gun-free-pixel-art-graphics-for-your-game-0
- http://opengameart.org/content/2d-space-shooter-assets
- http://opengameart.org/content/water-planet
- http://opengameart.org/content/hd-planet
- http://opengameart.org/content/2d-planets-0
- http://opengameart.org/content/weg-art-background-space
- http://opengameart.org/content/lil-pig
- http://opengameart.org/content/lil-chick
- http://opengameart.org/content/mad-sun-0
- http://opengameart.org/content/trees-4
- http://opengameart.org/content/ufos-and-spaceship
- http://opengameart.org/content/star-field
- http://opengameart.org/content/hud-player-enemy-any-object
- http://opengameart.org/content/black-and-orange-gui-pack
- http://opengameart.org/content/cartoon-mobile-rounded-icon-buttons
- http://opengameart.org/content/game-icons-expansion
- http://opengameart.org/content/blood-splats
- https://opengameart.org/content/generic-items
- http://opengameart.org/content/superpowers-assets-characters
- http://opengameart.org/content/superpowers-assets-bitmap-fonts
- http://opengameart.org/content/superpowers-assets-background-elements
- http://opengameart.org/content/superpowers-assets-various-2d
- https://opengameart.org/content/bombada
- http://opengameart.org/content/big-space-gun-free-pixel-art-graphics-for-your-game-0
- https://opengameart.org/content/cute-characters-monsters-and-game-assets
- https://opengameart.org/content/svg-flat-clicker-rpg-kit
- https://opengameart.org/content/shiny-candies
- https://opengameart.org/content/fish-set
- https://opengameart.org/content/star-svg
- https://opengameart.org/content/recycle-items-set
- https://openclipart.org/detail/278459/painted-red-coral-traced
- https://opengameart.org/content/spikey-stuff
- https://openclipart.org/detail/276082/coral-5
- https://opengameart.org/content/cute-characters-monsters-and-game-assets
- https://opengameart.org/content/missile-pack
- https://opengameart.org/content/generic-items
- https://opengameart.org/content/animated-projectiles
- https://opengameart.org/users/ragewortt
- https://opengameart.org/content/lasers-and-beams
- https://opengameart.org/content/warriors-in-armor-2d-game-sprite
- https://opengameart.org/content/2d-goblin-chibi
- https://opengameart.org/content/breakout-graphics
- https://opengameart.org/content/space-background-1
- https://opengameart.org/content/asteroids-set-02
- https://opengameart.org/content/space-backgrounds
- https://opengameart.org/content/rocket
- https://opengameart.org/content/4-flat-design-planets
- https://opengameart.org/content/rockets
- https://opengameart.org/content/star-field
- https://opengameart.org/content/ufos-and-spaceship
- https://opengameart.org/content/starfield-alpha-4k
- https://openclipart.org/detail/180154/flipflops-07
- https://openclipart.org/detail/265451/sand
- https://openclipart.org/detail/257553/feet
- https://openclipart.org/detail/170002/beachball
- https://openclipart.org/detail/168253/target
- https://opengameart.org/content/simple-ornamented-arrow
- https://opengameart.org/content/air-hockey
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HOW TO PLAY:
- Match 2 or more colours to shot the enemies
- When you select a single color, the attack is physical
- More colours are matched, more heavy is the attack
- You don't have bonuses
- Try to survive
- You loose energy when enemies collide with you
Inside the game you'll find the credits for the graphic/audio assets (under Creative CommonS).
I hope you'll like my work..... have a good game! If you want to
contact me: alex.alten@gmail.com
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>>>> Let's play!!! Click here! <<<<
When dark forces try to conquer your world...
...when skeletons rise up from their tombs...
...when the Death walks across the streets...
...and you've just finished the coffee...
...then, you must take your weapons and fight against the evil enemies!!!
Read more...
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The rules: destroy every skeleton!
Use the items to increase your abilities or summon a sidekick!
Check your Health: when is 0 you die!
Choose one of seven different characters.
Your score is defined by your XP value.
HOW TO PLAY:
- A key - LEFT
- D key - RIGHT
- W key - UP
- S key - DOWN
- Use the mouse to move the target
- Left mouse button - FIRE
This game is only for desktop's browsers, sorry for mobile's users but you need to use the mouse.
MAKE ATTENTION: the score is saved on the local storage (you
need an HTML5 browser), if you delete the browser's cache you'll lost
the score!!!
I hope you'll like my work..... have a good game! If you want to
contact me: alex.alten@gmail.com
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>>>> Let's play!!! Click here! <<<<
A small "coffee break" game, made only for fun!
Is an endless game where you have to "eat" the balls with your same color (you can change it using coloured box in the game area).
I hope you'll like my work..... have a good game! If you want to
contact me: alex.alten@gmail.com
Read more...
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The rules:
- The goal is to eat all coloured ball. It's not so simple: you must gain the same color of the ball you want eat.
- To change the color of your avatar you nust collide with the coloured box (diseeminated in the game area).
- When the avatar touch a coloured box, this one will disappear and you'll gain the same color.
- To complete a schema, you have to eat all balls before the time ending (there is a timer on top left).
- When a ball is eat, the time increase of 10 seconds. The remaining time is add to next schema.
- You loose the game when the time is finished.
On the game area there are also:
- some meteors, if you collide with them 5 seconds are lost
- a yellow star that teleport the coloured boxes when collides with them
CONTROLS:
- on desktop: simply use left click on mouse to select the point your avatar must join or use W,A,S,D keys
- on mobile you can choose 2 different way of play:
- use the virtual joystick on the left of the game area (is an experimental gameplay)
- use your finger to tap on the screen and you'll define the point that your hero must try to reach
MAKE ATTENTION: the score is saved on the local storage (you
need an HTML5 browser), if you delete the browser's cache you'll lost
the score!!!
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>>>> Let's play!!! Click here! <<<<
What happens when there is a zombie's invasion and you can use a tank to destroy them?
Let's shot them and rock and roll!
I hope you'll like my work..... have a good game! If you want to
contact me: alex.alten@gmail.com
Read more...
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The rules: destroy every zombie!
HOW TO PLAY:
- A key - LEFT
- D key - RIGHT
- W key - UP
- S key - DOWN
- Use the mouse to move the target
- Left mouse button - FIRE
This game is only for desktop's browsers, sorry for mobile's users but you need to use the mouse.
MAKE ATTENTION: the score is saved on the local storage (you
need an HTML5 browser), if you delete the browser's cache you'll lost
the score!!!
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>>>> Let's play!!! Click here! <<<<
Once upon a time, there was a boy named "Ucio". He lived in the village of Ljangiu.
One day he decided that was the right time to grow up and find a house.
But the village's banks didn't want to give him the necessary money.... this was a big trouble....
Read more...
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Hi, I'm Alex and I'm a videogame hobbyist. This game has been
developed only for passion ("just for fun") and to create something
that could be defined a "videogame" (I don't know if I've reached this
goal).
For developing, I've used the "Javascript Gamelib" game library
(available under the GPL license on the follwing link:
http://www.sean.co.uk/a/webdesign/javascript_gamelib/javascript_gamelib.shtm),
created by Scott Porter and with more improvements by Brent Silby.
Of course, this gamelib is considered "obsolete" (wrongly) because is
not maintained from 2005, but it works well and it is simple to use.
Another big thing is that this library works also on tablets.
The game is totally free and is release under the Creative Common
license (you can use the game code I've written as you want).
Remember, the music and the graphic are not mine: check the credits to
find who developed them and follow their license.
I know that there is a lot of "spaghetti" code and redundance, but I
worked on it in my free time (AKA in the night, week end, holydays,
etc. while my wife was waiting for me), don't be mad with me for this! :)
I hope you'll like my work..... have a good game! If you want to
contact me: alex.alten@gmail.com
Alex
HOW TO PLAY:
The goal is to harvest all coins in each level. Move the main
character (called UCIO) to coins for bring them. Make attention:
there is a white baloon over your head, it contains your energy (you
start with 5).
You can increase it using the green potion (+6) or the fruit (+2), but
it works only for the level that you are playing. If you collide with
some enemy you loose energy (aka you die......)
Box, walls, trees, houses...... you cannot pass these obstacles (they
are solid!!!)
On desktop: use your mouse, click with the right button
to define the point that UCIO must try to reach.
On mobile: use your finger to tap on the screen and
you'll define the point that UCIO must try to reach.
MAKE ATTENTION: the score is saved on the local storage (you
need an HTML5 browser), if you delete the browser's cache you'll lost
the score!!!
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